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Track 4. 'Nature' Multi-band Delay effect (08/04/16)

Was shown from a friend a really interesting effect that uses a chain of delays and band pass filters.

It incorporates four delays that each have a delay time and rhythm and are each controlled by a band pass filter. This for the most part this was used to allow specific control over unique delay rhythms for the clicks and percussion elements.

I went a step further with this though and automated the panning of the chains and the band pass filters for the break sequence of bark snaps and cracks, this created a really dynamic movement of space as everything morphed and swelled.

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