Track 1. (12/12/15) Reverb chops bounce technique
- Chris Lightowler
- Dec 12, 2015
- 1 min read
One creative technique I have begun implementing upon all my songs is to create a 'bounce' group, made with the specific purpose of recording processed audio channels, chopping them them and creating unique breaks, sweeps and effects, for this song I wanted large spaced reverb effects that didn't tail off and muddy the mix up, so I bounced a sample down with maximized reverb on the send, using a different reverb effect to create contrast and then manipulated the recording to my desire.
Whilst I could have this same reverb effect by adding a gate after to cut the reverb tail out, I didn't want to do this due to multiple reasons.
- Firstly, with multiple samples with different volumes, I would have to control the gate to work with the element, this would require too much unnecessary automation.
- Secondly, Creating another Return channel just for a separate reverb and delay to work throughout the entire process of the track would require a lot more CPU that doesn't need to be wasted when I could just bounce the audio down.
- Thirdly, further manipulation techniques to the actual reverb become available once recorded, allowing more creativity.



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